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June 01, 2007

Template to present Concept

1. Basic Story Line
2. Unique Selling points of the game
3. Look & Feel – references/ description of color scheme, 2D/3D, style (ink & paint, graphiti, color dabs, artistic, realistic, ethnic, modern..)
4. Name (could be dummy), description (as in personality, attacking style, weapons if any, walking style, expressions, actions) & sketch (could be dummy) of all characters in the game
4. Name (could be dummy) & description of all levels in the game
5. For all levels:
    a. New elements/difference introduced in the current level as compared to previous level
    b. How the complexity is increased in this level as compared to previous level – no. of enemies, no. of weapons, scoring, enemy type..
    c. Scoring, time, level end criteria & animation/transitions for the same..
5. Game lose/win/tie/end description, animations..
6. Popup types & contents in them
7. Help page style
8. Layout description (opening, option, game board, help, popup, other screen elements (time, power, life, no. of weapons, power of enemies...))

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