1. Basic Story Line
2. Unique Selling points of the game
3. Look & Feel – references/ description of color scheme, 2D/3D, style (ink & paint, graphiti, color dabs, artistic, realistic, ethnic, modern..)
4. Name (could be dummy), description (as in personality, attacking style, weapons if any, walking style, expressions, actions) & sketch (could be dummy) of all characters in the game
4. Name (could be dummy) & description of all levels in the game
5. For all levels:
a. New elements/difference introduced in the current level as compared to previous level
b. How the complexity is increased in this level as compared to previous level – no. of enemies, no. of weapons, scoring, enemy type..
c. Scoring, time, level end criteria & animation/transitions for the same..
5. Game lose/win/tie/end description, animations..
6. Popup types & contents in them
7. Help page style
8. Layout description (opening, option, game board, help, popup, other screen elements (time, power, life, no. of weapons, power of enemies...))
June 01, 2007
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